The goal of Cart-Man was to be so compelling that users would submit there email alias to download and play it. Would also have been a revenue generator since merchants would be able to advertise there products inside the game. Completed Sept., 2000. HTML/Flash prototype set up in framesets. This is a non-interactive game simulation so sit back and enjoy.
Cartman
The goal of Cart-Man was to be so compelling that users would submit there email alias to download and play it. Would also have been a revenue generator since merchants would be able to advertise there products inside the game. Completed Sept., 2000. HTML/Flash prototype set up in framesets. This is a non-interactive game simulation so sit back and enjoy.